Thursday, 21 September 2017

The Malfactus Rift Campaign - part 0

Godfather Viktor, Blessed Knight, Wailslake and I are about to start a WH40K 8th edition campaign. We have been discussing the setting and what kind of warbands we will be using. We were chatting about bands of adventurers exploring the dark side of the Cicatrix Maledictum in the "current" timeline of the 40K universe. It's still early days as far as planning is concerned but this is where we've got to so far...


Blessed Knight made up a name for a region: "Ghoul Star Rifts". I didn't realise he'd made it up and went looking for it on the new Dark Imperium map.... and found it! So that was settled - we would be exploring the far north-east of the galaxy, way beyond the reach of the Imperium now that the Astronomican is not "visible" for half the galaxy!

The Ghoul Stars and surrounding regions, as shown in the Dark Imperium map:

So I made a zoomed-in version of the map and added a sepia filter, as that's my preference for all maps. It's an area a few hundred light years across, so we are looking at a relatively small area but it still has a few interesting things going on - a huge Warp Rift in the middle for one! The Ork empire of Waaagh Bork around Desperation is off the map to the south east. So it won't feature but remains a looming threat. There are also 2 splinter hive fleets to the north east!

We will probably zoom in a bit more for the campaign's narrative but this gives some context of the regions around where the action will take place.

There are probably hundreds of unlisted start systems in the area - plenty of room for us to make stuff up! But the "headline" planets of the region:
  • New Drekport
  • Sistec Prime
  • Malfactus (warp rift)
  • Quisto’Rol
  • Lunaphage
This is the same area of the map as it appears in Codex Chaos Space Marines:

The Desolation of Dreth VI is listed a daemonic incursion.

The moved name label also shows The Malfactus is one rift not two, as I had thought from the Dark Imperium galaxy map.

The map according to Codex Grey Knights:

The Carsayon Vortex is classed as chaos stronghold or daemon world.

I noticed the warp rift is shifted quite a lot north in the Grey Knight version, it probably changes over the years. Hard to map a shifting region like that - imagine trying to plot a safe course around it, without the aid of the Astronomicon!


During our last game I said, outloud, that 40K Orks are not doing anything for me at the moment, so of course the first idea I have for this campaign is for an Ork warband: Ork Explorerz! (I think this article was nagging the back of my mind: Warhammer 40,000: Top 5 Explorers)

I was thinking about my recent (and WIP) 40k projects and all of them are centred on Mancunius Dome. I needed something new, and fairly quick, or it might feel a bit crow-barred in. I have loads of unbuilt Ork models, so zero spend required! Plus Freebooterz, while totally different to my "proper" Ork army, are easy to justify as a small add-on force.

My warband for the campaign is taking shape: Warboss Throttle and his Freebooters, The Dust Hogz. They will not look like the standard Ork Space Pirates based on the look of real C17th pirates (since I have a pirate Orruk army already). I'm sticking to the look of Boss Nob Woz (below): so a bit Mad Max. biker leathers, fur, feathers, "scrap" trophies, etc.

The Dust Hogz
  • Warboss Throttle (Power 4)
  • 5 Nobz - Mugwak, Smarg, Draktor, Arg and Boss Nob Nognox (Power 11)
  • 10 Ork Boyz, including Boss Nob Woz (Power 5)
  • Warphead - Zuggedd (Power 4)
Power Level 24

Exploring and charting the edges of the Malfactus Rift.  A small group of characterful and individual Freebooters: pirates, adventurers and scavengers, exploring the outer fringe of the Dark Imperium. Poking around in Space Hulks and on backwater planets, finding ancient alien gubbinz and getting into scrapes.

I painted this guy for our planned "Mad MorkX" game from 2015 (that never actually happened). I'm going to build my Exporerz around him in the same style.

There will be more to come over the next few weeks: The other's are also working on new warbands and we are going to come up with a few plot lines.

Monday, 18 September 2017

The Graveroot Wargrove, Part 2

The children of the Everqueen take root in even the most barren soil; fallow fields sown with bones and watered with tears.

The wyldwoods of the Harrowmark are so cluttered with the remains of the unnumbered dead that the Sylvaneth that dwell within them have become amalgamations of wood, bones, burial goods and grave-shrouds. The often have skulls and bones tangled into their branches and limbs.

The 2nd and 3rd model in the Graveroot Wargrove, Sylvaneth from the Harrowmark, in the Realm of Death. Still WIP - greenstuff shrouds & crackle texture added.

Wednesday, 13 September 2017

Mutant Mechanicus - part 8

An update on the Sumpcrawler.

It's still very WIP - I'm planning on adding more purity seals and scrolls with greenstuff next. It will get a similar paint-job to my Kastelan Robots; lots of filth and rust.

Friday, 8 September 2017

Mutant Mechanicus - part 7

The Sumpwalker

Still very WIP but I plan to add lots of "scrap metal" armour plates and purity seals. Possibly a single "robot eye" in the middle of the hull, a skull or two, some baggage, vents or exhausts, and a lot of weathering! And I was thinking of adding the air breaks from the Ork Bomma to the back as random "flappy bits".

I want it to feel like it has been roughly patched up over the centuries with random metal plates.

The design is very much inspired by Ian McQue's walker sketches and Ashley Wood's "World War Robot" paintings.

Thursday, 7 September 2017

Sky-Pirates of The Harrowmark: The Selachii - part 1

The Selachii are skyship pirates from The Harrowmark in Shyish, the Realm of Death. They are Freeguilders with wild hairstyles, fur-collared clothes and lots of skulls and other macabre trophies hung from their gear.

This warband is also intended as a small group of NPCs for The Harrowmark (alongside the Graveroot Wargrove and the Court of Spades). They may end up as a unit in the Ironfang Fleet, or occasionally oppose them.

Bodrin Bok, the leader of the Selachii

Anthor, crewman

Darvon, Warrior Priest

Kase, Champion with greatsword

Marcyn, musician

Rohar, crewman

Josian, crewman

Wednesday, 6 September 2017

The Graveroot Wargrove, Part 1

Anethum, Branchwych of The Graveroot Wargrove, Sylvaneth from The Harrowmark in the Realm of Death.

Most of the Harrowmark is virtually impenetrable forest: Seemingly endless miles of dark, tangled, twisted and unnatural forest. It is a corrupted land: the dead trees are warped by dark-magic, skull-formed rock formations and other symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the forest spirits that dwell within are equally affected.


This warband is intended as a small group of NPCs for The Harrowmark: a maximum of 100 Renown for AoS Skirmish. I plan on getting up to three boxes of models and a Hero. This Branchwych, Kurnoth Hunters, Spite-Revenants and Dryads.

This idea owes a huge debt to Vikingpainting

Tuesday, 5 September 2017

Tor Megiddo - part 7

Racing across the sun-blasted wastelands of sand and ash, blood and oil, the Slipgibbets get a few more gang members today!

Mutant ganger with Autogun

Heavy-set mutant ganger with spiky growths and flintlock pistol

Mutant ganger with spiked head, long dagger and Autopistol

Diminutive mutant ganger with blunderbuss