Friday, 12 January 2018

Fallow’s End House - part 2

This is a model I assembled around five years ago that has gone through a couple of transformations along the way. With Malign Portents on the way I have finished it and added it to my Harrowmark scenery as a "quick win".

It will get used as both a "normal" house in the village of Wortbad, and a lone house out in the wilds of the Harrowmark; on bleak Sorrow Fen or in the depths of the malignant forests.

I really enjoyed painting the tiny angels of death on the reliquaries on both sides of the house!

I picked the name "Fallow's End House" while I was building this house because I thought it sounded good. I later found out that there is a type of deer called the Fallow Deer, so when I was thinking about what to paint on the sign a deer skull seemed appropriately dark.


It's probably not good news on that pamphlet...

Details about the build are here.

Wednesday, 10 January 2018

Malign Portents art by Igor Sid

Awesomely atmospheric Malign Portents art by Igor Sid:

What I really love about these is the backgrounds - I'm going to have to work hard to make my table reflect some of this atmosphere I think!

Monday, 8 January 2018

The Ironfang Pirate Fleet, part 36: The Fireworkz

I have based a couple of Looted Great Cannon (that I use as Rock Lobbers in my Age of Sigmar Pirate Orruks army). Their gun carriages are made from Orruk Chariots. They have been in my army for years but I have only just got round to making bases for them. They always looked a bit lost without bases so I'm much happier with them now!

The timbers on their bases are chopped up Goblin Town floors (originally from the "Escape from Goblin Town" starter set for The Hobbit) with some added skulls from the awesome "Citadel Skulls" box.

These two are added to the smaller one I based in 2016 (!). The gun carriage for this one was made form cut up Screaming Bell timbers (left over from another project).

The Rotmoons

Update (09/01/2017) now with gun-crews!

The Chimeras

The Cleavermaws

Tuesday, 2 January 2018

Fallow’s End House - part 1 WIP

This is a model I assembled around five years ago that has gone through a couple of transformations along the way. With Malign Portents on the way I am adding to my Harrowmark scenery, so this one is getting paint first as a "quick win".

The base model is the old Warhammer Chapel, but I wanted to make a "normal" house. So using spare parts from my bits box I added and extra small dormer-window to the roof (so there are two small windows on one side of the roof), and I made a larger dormer-window for the other side, from the roof parts for the "join" between the Chapel and Watchtower kits when they were sold together as the Fortified Manor, a Mordheim window, some plasticard with greenstuffed wood texture.

I also added a cut-down chimney from the Watchtower to the front gable and two components from the Fortified Manor outer wall (with a bit of cutting to add an extra "corner" post) with a portico roof (made from the "outhouse" roof and some Screaming Bell timbers for supports) to the side beneath the large dormer-window.

I changed as many of the open windows as I could to the wooden "closed" versions. Then I found a few barrels (two GW from kits - the Giant, the Empire Great Cannon and one from Renedra).

Black undercoat and Mechanicus Standard Grey zenithal basecoat (photographed in daylight):

Dry-brushed Ushabti Bone (photographed in lamplight):

Block colours on the wood and metal next, then washes.

Thursday, 21 December 2017

Watch Company Secundus, part 9

Brother-Lieutenant Adimus, Watch Company Secundus of the Deathwatch.

I picked up the Primaris Dark Angel Lieutenant yesterday and swapped his left arm and head: he now has a Deathwatch sword-arm and shoulder-armour, and a hooded Deathwing command head. 

I have no idea if he will ever get fielded in my full wh40k Deathwatch force but I do like the idea of using him as a true-scale marine in Inq28 games. Primaris work great for this as they seem to be exactly the right height and bulk.

Thursday, 14 December 2017

Malign Portents - Updated 4th Jan

Coming in early 2018, Malign Portents looks like the next big event in the Age of Sigmar story. It will definitely include the release of new models (at least 4 characters, one for each Grand Alliance), probably one or more books, and a campaign website. Exciting to me as it looks Death-centric at the moment!

Godfather Viktor and I have already discussed running an Age of Sigmar Skirmish narrative campaign set in The Harrowmark, and weaving our storyline into the official narrative. We are now impatiently waiting to see what that looks like...

All is revealed!

Malign Portents isn’t just a website – it’s a continuing narrative that’ll allow you to take part in the most radical changes to Warhammer Age of Sigmar since the Storm of Sigmar. New empires will rise, war will rage and there are some surprises to look forward to.

From the Warhammer Community site: (31/08/2017)

On the way from the Mortal Realms...

Dark powers stir in the Mortal Realms. Malign Portents is a major event for Warhammer Age of Sigmar players, and it’s on the way in 2018. There will be big things coming both for the narrative of the setting and for matched play gamers.
There will be new models on the way for this release too, the first of which we can show you today. Introducing – the Knight of Shrouds:

It’s been a little while since we’ve seen a new Death model for Warhammer Age of Sigmar. Patience is rewarded though – we hadn’t forgotten about you. Alongside this Herald of Nagash, each of the other three Grand Alliances will also be getting a powerful new hero.
From the official Facebook page: (13/12/2017)
Something sinister is gathering strength in the Mortal Realms - here's what we know about it so far...

From the Warhammer Community site: (14/12/2017)

Unlock the Mystery of the Malign Portents

Something evil is gathering force in the Mortal Realms. For years now, the armies of Order have driven back the forces of Chaos and carved out empires where men, aelves and duardin can live in relative peace.
That age of hope will soon be dead. The signs are everywhere, for those with the talents to see them, and they portend doom. These Malign Portents take many forms, from strange disappearances and haunted dreams to fell lights in the sky and waves of madness sweeping across the lands.
The Malign Portents website is your guide to an unfolding mystery in the Mortal Realms. On it, you’ll find the first of these sinister omens as well as a countdown to… well, you’ll find out. Make sure to keep checking back regularly for more updates as you prepare for this dark new age.

Less than 21 days to... something!

Update: Embedded in the code for the website is this little snippet of text:
"Shadows lengthen across the Mortal Realms. In every nation, from its ramshackle hovels to its soaring keeps, dark omens abound. The elders say..."
But what do they say? We'll have to wait to find out it seems.

Update (30/12/2017 from the White Dwarf leek, see below) The rest of the text fron the code is included in the WD article:
"Shadows lengthen across the Mortal Realms. In every nation, from its ramshackle hovels to its soaring keeps, dark omens abound. The elders say there is a change on the wind, and not for the better. Sigmar's great endeavour, to light the fires of civilisation once more, has borne fruit - but in turn brought dangers of its own..."

Update (14/12/2017): Part I, The Field

Update (18/12/2017): Part II, The Ship

Update (19/12/2017): Part III, The Icon

Update (22/12/2017): Part IV, The Falling Star

I currently think this is all just symbolism. I don't think it means anything in terms of releases. Fallen stars, comets and meteors have always been very Warhammer. They are atmospheric in-universe portents of death for the peoples of the Mortal Realms. Not clues to players of what is coming out.

Update (24/12/2017): Part V, The Village

Update (24/12/2017)

A New Champion Revealed: Fungoid Cave-Shaman

Malign Portents is coming, and no-one is safe. With dark omens everywhere portending doom, champions are rising from each Grand Alliance to lead their forces in the great battles to come.
For Death, the Knight of Shrouds has risen to command the spectral legions, a shadowy revenant fuelled by a cold hatred of the living and armed with horrific powers drawn from Shyish and the great Necromancer. For Chaos, the Darkoath Warqueen has arisen to split skulls, drink blood and bond the disparate forces of the Dark Gods into a crusade of carnage. For Destruction… well…
The Fungoid Cave-Shaman is amongst the greatest seers in the Mortal Realms. While the other champions in Malign Portents draw their strength from mysterious patronage, ingenuity, training or providence, the Fungoid Cave-Shaman is powered by a liberal attitude towards the consumption of hallucinogenic fungus. Where some grots may have been left as gibbering lunatics, the Fungoid Cave-Shaman has been granted strange and arcane powers allowing him to predict the dark events to come. He is also, by any sensible measure, a gibbering lunatic.
You’ll be able to recruit the Fungoid Cave-Shaman to your army next year when the Malign Portents come to pass...

Update (28/12/2017): Part VI, The Asylum

Update (30/12/2017): White Dwarf leak!

Update (31/12/2018): Part VII, The Valley

Update (01/01/2018): 

Malign Portents: Order’s Champion Revealed!

Malign Portents is the beginning of a dark and dangerous new era for Warhammer Age of Sigmar, with each Grand Alliance seeing Harbingers – prophets, seers and emissaries blessed with strange abilities – rise to meet the oncoming threat. For the forces of Chaos, these are the Darkoath Warqueens, tribal leaders who practice diplomacy with the edge of an axe. For the forces of Death, the Knights of Shrouds command legions of the undead as they execute their master’s mysterious bidding. For Destruction, the Fungoid Cave-Shaman prophecy doom, annihilation and the best battle their ladz have ever seen.
Order’s champions are the Lord-Ordinators, a new kind of Stormcast Eternal that combines a mastery of engineering with the storm-forged might of their brethren.

Lord-Ordinators have a particularly sacred duty – where the other Stormcast Eternals clear the way for Sigmar’s kingdoms, it’s these warrior-engineers that oversee the construction of new cities, walls and Stormkeeps, working in tandem with Dispossessed work gangs to create wonders unseen since the Age of Myth. These warriors also observe the movements of the stars in the heavens above the Mortal Realms, using combinations of mathematics, science and seer-craft to determine the future. With a great evil rising, the Lord-Ordinators have been dispersed among the armies of Order so that they can help prepare them for what is to come…
Indeed, the Lord-Ordinator is the star of the latest Malign Portents video, as scryer Elias attempts to work out exactly who is behind the dark goings-on in the Mortal Realms: 
Malign Portents: Episode 1 - The Builder

Update (02/01/2018): Episode 2 - The Conqueror

Update (03/01/2018): Episode 3 - The Visionary 

Update (04/01/2018): Episode 4 - The Coward

So the Knight of Shrouds is a soul that Sigmar was unable to take into the Celestial Hosts! It's not clear exactly what that means: was he stopped by Nagash? Did the soul reject the reforging process? Maybe Sigmar weighed the soul and found it unworthy? Or maybe something else! It may even be all of them!

Either way I think this is as close to "Deathcast" (undead Stormcast Eternals) as we are likely to get in my opinion. I think their role of "heavily armoured magical elite infantry with special powers" is already taken by Morghast Archai and Morghast Harbingers anyway.